Simulators in Motorsport: We’re Asking the Wrong Questions

When people ask, “What are simulators good for?” in motorsport, the answers are usually predictable: Track familiarisation, skill acquisition, procedural learning etc.

While true, it may also explain why simulators still have sceptics. The criticism is familiar, “it’s not real, there’s no real consequence”. If we judge simulators purely on how well they replicate the physical experience of driving, it’s easy to conclude that something is missing.

Perhaps the issue is not whether the environments are identical, but what we are actually trying to transfer.

Beyond Physical Fidelity

As a trainee sports psychologist, I’ve become increasingly interested in how simulators are discussed in this field. Much of the discourse I see focuses on what simulators can or can’t replicate physically. What I hear less about is how they might be used to train the psychological behaviours that can facilitate performance.

Performance transfer isn’t just about environments matching. It’s about learning how to make behaviours persist even when environmental demands change.

Implicit Learning and Performance Under Pressure

Research in sport psychology shows that how a skill is learnt influences how it shows up under pressure. Skills learned implicitly, through repetition until they become automatic and require minimal conscious control, have been shown to facilitate performance under pressure. A narrative review by Pourreza et al. (2024) examining implicit learning in footballers, found that implicitly learned skills were more resistant to breakdown when demands increase.  Similarly, Du et al. (2022) describe habits as essential for complex skill development. When elements of performance become habitual or automatic, they free up cognitive resources, which allows athletes to allocate attention to other aspects of performance that require adaptability and decision making.

When a driver moves from the simulator to the track, the consequence and environmental demands increase. However, if behaviours such as arousal regulation, attentional reset, and error recovery are repeatedly trained in the sim, they can become stabilised and automated, meaning they can persist, even when stress increases. Therefore, on the track a driver isn’t figuring out how to regulate themselves, they’re doing what they have already learnt to do.

What Can Drivers Psychologically Train in the Simulator?

In the sim, drivers aren’t just practicing a racing line. They can train;

  • Attentional reset, how they can refocus after a mistake.

  • Arousal regulation, how they control their emotions and physiology under pressure.

  • Response to unexpected events, training an adaptive reaction to a mechanical failure or crash.

  • Decision making, making tactical choices under high cognitive load.

As Champion et al., 2023 argue, training needs to be representative, not identical. So, from a psychological training perspective, a sim only needs to replicate the informational and cognitive demands of driving. Simulators therefore should not just be physical rehearsal spaces, but they can be environments where performance enhancing behavioural patterns are learnt too.

What This Means for Driver Development

If we consider the sim as a space for deliberate psychological development, then it becomes more than a tool for improving lap time. It becomes a space train emotional regulation and attentional control, which has clear practical implications for drivers and teams.

If sessions are evaluated solely on lap time or technical feedback, we may be overlooking important developmental markers. A driver who stabilises their arousal response, reduces rumination after errors, or improves attentional reset after a mistake may not immediately show a dramatic lap-time gain in the sim, but they may show greater composure and consistency on the grid when it matters most.

From a psychological standpoint, the most valuable transfer is not race craft alone, but the driver’s ability to regulate themselves in extreme environments.

The question shouldn’t be “does it feel real?” instead it should be “what behaviours are we training to be present under pressure?” From that perspective, we shouldn’t be too quick to place limits on how far simulator training can help a driver.

References

Champion, L., Middleton, K., & MacMahon, C. (2023). Many Pieces to the Puzzle: A New Holistic Workload Approach to Designing Practice in Sports. Sports Medicine - Open9(1). https://doi.org/10.1186/s40798-023-00575-7

Du, Y., Krakauer, J. W., & Haith, A. M. (2022). The relationship between habits and motor skills in humans. Trends in Cognitive Sciences26(5). https://doi.org/10.1016/j.tics.2022.02.002

Pourreza, A., Mainer-Pardos, E., & Nobari, H. (2024). Implicit Learning and Football Performance under Psychological Pressure: A Narrative Review. International Journal of Sport Studies for Health7(3), 33–40. https://doi.org/10.61838/kman.intjssh.7.3.5

Sophie Ryan

Sophie is a Sport and Exercise Psychologist in Training (SEPiT) based in south London.

She has a keen interest in all things motorsport.

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